Today I'll figure out how to bypass the starter relay.
Yesterday morning started with me deciding that I could continue on by just jumping the lil Draggin' off of the She Beast to start it. After that it doesn't need any power from the alt, that's only used by the brake lights, turn signals, and the in-tank fuel pump. I know the injector pump will pull fuel when it's running and can do without the in-tank one.
So we connect the jumpers for a good 10 mins while the She Beast is warming up. The Draggin' fires up, warms up, and we're off.
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At some point later in the day I pull into a lot so that we can check the maps. While there I think ". . . that inside bathroom might be a good thing . . .", when I return we do a bit of planning our next stop. Some place that we can be till Mon., that will be the next time the shop are open and we need to harvest some fuel. All decided we climb in and . . . the She Beast doesn't fire, doesn't even turn over! So now we have one that won't start and one that needs to be jumped to start.
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Time for plan "C".
We recruit "security" to be our flashing amber, fire up the Draggin'(still enough charge for that), hook up the chain to the She Beast, and have a "convoy" around the lot. Once we're on the far side we claim some space for the night.