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Carl Zimmermann | profile | all galleries >> Galleries >> My renderings tree view | thumbnails | slideshow

My renderings

I like to do some rendering and animation, using Maya 5 for the modelling/rendering/animation part, and Adobe Aftereffects for compositing, and TMPGenc for MP2-encoding.

When doing my first experiments with Maya (4.5, back in 2002), I soon noticed that doing an animation is something completely different from doing a still image.

I was sensible enough to realize not to have the knack for doing animations.

I guess that an artist can either do "stills" (i.e. still images), or "animations". It's very rare that one person can do both (he/she will then be hired by Disney, Pixar or Dreamworks on the spot).

One more curious thing:
Most people responsible for rendering (in a production studio) do not know too much about typical photographic issues, like f-stop, "fast" or "slow" lenses, the resulting depth of field (not that it would be necessary for them to know). And vice versa, most photographers do not know too much about rendering problems. There seem to be very few people who have knowledge in both areas.

I came from painting and rendering to photography. When after learning all photo basics I returned to rendering, I found it fascinating that a typical rendering programms' virtual cameras feature all the things I use in photography - things like f-stop or focal length.

Maya's virtual cameras feature no such thing as autofocus, but using a very simple expression even I (=absolutely no MEL-nerd) was able to create a nice auto-focus:

I used the distance tool to measure the distance between camera and the object I wanted in focus.
The result are 2 so called "locators", which are start and end of a measured distance.

Using an expression, I then connected camerashape.focusDistance with distanceDimensionShape1.distance.

Then, I parented the first locator of the distance tool to the camera; the second locator of the distance tool was parented to the object in focus.

As a result, no matter how the camera moves, or how the distance to the object in focus is, it will always be rendered sharp.

Using a big aperture like f/1.4 and/or a small distance to the object, it's possible to create wonderful depth of field effects.

Enjoy:-)
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graphites_8.jpg
graphites_8.jpg
graphites_5.jpg
graphites_5.jpg
graphites_3.jpg
graphites_3.jpg
Spikeball_9.jpg
Spikeball_9.jpg
Spikeball_6.jpg
Spikeball_6.jpg
Spikeball_5.jpg
Spikeball_5.jpg
Spikeball_4.jpg
Spikeball_4.jpg
spikeball_3.jpg
spikeball_3.jpg
Spikeball_2.jpg
Spikeball_2.jpg
spikeball.jpg
spikeball.jpg
2shapes_1.jpg
2shapes_1.jpg
2shapes.jpg
2shapes.jpg
spikestar_3.jpg
spikestar_3.jpg
spikestar_1.jpg
spikestar_1.jpg
spikestar.jpg
spikestar.jpg
blue_red_yellow_dingus_2.jpg
blue_red_yellow_dingus_2.jpg
blue_red_yellow_dingus_1.jpg
blue_red_yellow_dingus_1.jpg
blue_red_yellow_dingus.jpg
blue_red_yellow_dingus.jpg
color orbs with DOF
color orbs with DOF
color orbs with DOF raytraced
color orbs with DOF raytraced
color orbs with DOF
color orbs with DOF
color orbs with DOF raytraced
color orbs with DOF raytraced
iron_ball.jpg
iron_ball.jpg
iron_ball_2.jpg
iron_ball_2.jpg
iron_ball_3.jpg
iron_ball_3.jpg
iron_ball_4.jpg
iron_ball_4.jpg
iron_ball_5.jpg
iron_ball_5.jpg
The Portent
The Portent
Structured object
Structured object
Ice robot
Ice robot
geometric hommage to Klimt's The Kiss
geometric hommage to Klimt's "The Kiss"
free_fall154.jpg
free_fall154.jpg
etlea_flyaway_downview.jpg
etlea_flyaway_downview.jpg
Etléa presentation
Etléa presentation
Etléa evening high
Etléa evening high
deep_fall.jpg
deep_fall.jpg
colorshape_2.jpg
colorshape_2.jpg
bouncer.jpg
bouncer.jpg
Maya_Moves.jpg
Maya_Moves.jpg
Etlea_flyaway.jpg
Etlea_flyaway.jpg
Etlea_fly_away_2.bmp
Etlea_fly_away_2.bmp
Etlea_evening.bmp
Etlea_evening.bmp
Etlea_3_flyers.bmp
Etlea_3_flyers.bmp
Dode.jpg
Dode.jpg
3_body.jpg
3_body.jpg
maya flowers
maya flowers
Tron Style
Tron Style
Powerboat
Powerboat
Etléa fly-away
Etléa fly-away
Etléa evening view
Etléa evening view