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Respawn testing improvements to ranked Apex matches


At the highest levels of Apex Legends’ ranked mode, players playing on servers outside of their region is a long-argued debate. Now, Respawn Entertainment seems intent on making sure no one in the game’s highest levels can gain an unfair advantage due to high ping.

The developer announced today that it is working on improving the game’s netcode and testing region lock to guarantee competitive integrity at the highest ranked tiers. 먹튀검증사이트


We are investigating ways of guaranteeing competitive integrity at the highest rank of Apex Legends, including work to improve the netcode when you fight a player with a bad connection to the server. We also recently tested a soft region lock for Masters and Predators…


In the past, several players who have achieved the game’s rank one Apex Predator position have been accused of gaining an advantage over other players by playing on servers in regions considered “weaker” by the majority of the player base. More recently, however, several top players have voiced their displeasure at constantly fighting players from other regions who have very high ping to the server. Such high ping can cause these players to lag and teleport in the middle of a fight. And while those players with high ping also have to deal with the same visual stutters in their gameplay, it can make fights feel like they come down to random chance as opposed to skill. And, most importantly, it just doesn’t feel very good to play against.

High ping isn't an advantage it's just fucking stupid and unfun to play against

I'd rather have 500 people on VPN instead of 50,000 using in game server swapping

The reasons players choose to play on servers far from their own regions are many, but one large reason is still cheating. Several regions, most notably in Asia, are known to be full of cheaters, so much so that players from those regions often seek to play on European or North American servers simply to find lobbies with less cheaters


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