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Why brands like Spotify & Louis Vuitton advertise through League of Legends

This year’s League of Legends World Championship is almost at a close, and it’s been the most sponsored edition of the legendary event to date.

The popular MOBA title seems to be going from strength to strength each year, with rising viewership, ever-growing commercial success, outside recognition from traditional sports, and a more robust competitive ecosystem.

With brands such as Bose, Spotify, Mercedes-Benz, and Cisco getting involved in 2020, as well as a landmark broadcast deal for Chinese viewers, it’s fair to say that Riot Games’ flagship title is leading the pack when it comes to commercial partnerships.

Dexerto spoke with Naz Aletaha, head of global esports partnerships and business development for Riot Games, to find out exactly why major brands are dying to get involved with League of Legends esports.

Mercedes-Benz are a partner of Worlds 2020.
“It’s definitely evolved over the years,” Aletaha said of how such deals begin. “In the last two or three years is where we’ve really seen an inpouring of inquiries, attention, and understanding. Understanding is the most important piece. Esports has been pretty big for quite some time, we started in 2011 and each year the sport, fandom, and viewership has continued to grow. 토토사이트

“In the early years, there wasn’t a solid understanding in the marketplace on what esports was and really what the value proposition was for brands to get involved. There were probably some questions brands had around the longevity of esports, whether it was a sport or not.”


Broadening the pool
What are the factors behind such a change in heart for prominent, household companies? We still see some sports fans ridiculing the concept of competitive video games when they get their time to shine on networks such as ESPN, so it’s clear that the industry has a way to go before the general population is acclimatized. That’s changing rapidly on the business front, however.

“The market has a pretty good baseline understanding of what esports is now, the viewership and engagement that we see are really starting to rival what’s seen in traditional sports, and the audience is incredibly engaged,” she explained. “This demographic is getting harder and harder to reach through traditional forms of marketing.”

On the surface, it may seem fair to attribute the rise in viewership — which likely is in part down to the global health situation, with sports being sidelined for much of the year — to the mainstream acceptance, but Aletaha thinks there’s more to it.

“The fact that we’re so global and we’ve set up an ecosystem where partners and brands can get involved at various levels opens up so much opportunity,” she said. “We have 12 regional leagues across the world and then we have these massive global events that bring attention from every corner of the world, that’s very attractive to brands.”


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