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Topics >> by >> DOTA2 ALL NEW CHANGES IN DOTA'2S AGHANIMS LABYRINTH

DOTA2 ALL NEW CHANGES IN DOTA'2S AGHANIMS LABYRINTH Photos
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The “when patch” question was finally answered for Dota 2 players today as Valve released the latest gameplay update.

The update adds new rewards to Dota 2’s currently active battle pass, a new Collector’s Cache featuring 18 new items. All the sets included in the Cache were picked by community members.


The new patch isn’t all about cosmetics, however, since there are also plenty of gameplay changes that can spice up the metagame in the upcoming days. The seasonal game mode, Aghanim Labyrinth’s The Continuum Conundrum, also received some updates, meaning players may need to tinker strategies before queueing up for the game mode.

Here are all the patch notes of Aghanim’s Labyrinth: The Continuum Conundrum – Gameplay Update.

General
A new set of legacy combat encounters have been added for Act One at Magician and higher difficulties
Surge ascension modifier move speed increase reduced from 50 percent to 40 percent, and the enemies can now be slowed
Reduced base armor on many bosses and captains
Reduced health and damage sensitivity of Toothy Toothums
Reduced health regeneration of enemy Alchemist Chemical Rage
Reduced damage of Brain Sap and Fiend’s Grip in Demonic Woods
Glarf’s Bloodlust option has been improved from two encounters, 50 bonus attack speed, 12 percent bonus movement speed to three encounters, 60 bonus attack speed, and 15 percent bonus movement speed
Fixed Carrie not leveling up with Ascension in Bug Bait
Fixed Bogdugg’s Cudgel and Femur not working
Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
Bosses will now only begin their fights once they’ve seen the player
Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
Trap Room base movement speed increased from 350 to 360
The following items are no longer purchasable from the main shop: Creature Blade Mail Outworld Meteorologist Meteor Hammer Continuum Key
Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through
Heroes
Bane

Enfeeble: Cast reduction minor shard increased from three to four percent
Fiend’s Grip: Mana drain minor shard combined with damage per second minor shard
Clinkz


Singe: Knockback distance increased from 50 to 72
Singe: Knockback duration increased from 0.1 to 0.2
Singe: Slow duration increased from one to two
Dawnbreaker

Solar Guardian: Cooldown reduced from 120/110/100 to 100
Lightbringer: Mana cost reduced from 100 to 75
Lightbringer: Duration increased from five to six
Lightbringer: Cooldown decreased from 60 to 45
Sun Sentinel: Duration increased from three to five seconds
Death of a Star: Fixed some cases where the cast would not start
Death of a Star: Now increases base heal by 75
Disruptor

Glimpse: Bonus damage minor shard increased from 40 to 50
Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
Shocking Travel: Increased damage from intelligence from 70 percent to 100 percent
Pacific Storm: Damage reduction increased from 30 to 50 percent, and also slows movement speed by 50 percent.
Drow Ranger

Gust: Bonus blind percent minor shard increased from five to seven
Marksmanship: Active cooldown reduced from 70 to 60
Silent Echo: Now also grants Drow two agility for every enemy hit and four agility for every captain hit for 12s.
Fleet-Footed: Now applies a basic dispel on allies.
Gyrocopter

Missile Ride: Area of effect increased from 90 to 120
Missile Ride: Now deals two times the damage
First Strike: Fixed it having no effect if cast again while already having Flak Cannon active
Juggernaut

Blade Fury: Duration minor shard decreased from 1.0 to 0.75
Detonate Ward: Now increases Healing Ward radius by 150.
White-Hot Katana: Ignite duration increased from five to 10
White-Hot Katana: Ignite damage increased from 25 percent to 50 percent
Kunkka

Torrent: Damage shard increased from 50 to 75
Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
Tidebringer: Damage shard increased from 15 to 20
Ghostship: Cooldown reduced from 80/70/60 to 60
Ghostship: Removed rum absorb minor shard
Ghostship: Added 150 damage minor shard
Tsunami: Now fires a single wave forward that deals 250 percent of Tidebringer’s damage as magic.
Lich

Frost Shield: Damage reduction increased from five/10/15/20 to seven/14/21/28
Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
Anti-Magic Shield: Duration is now 50 percent of Frost Shield’s duration
Lina

Fiery Soul: Removed stack duration minor shard
Fiery Soul: Removed mana cost / cooldown minor shard
Fiery Soul: Attack and movement speed shards combined into one upgrade
Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed four (base power unchanged)
Ignition: Now uses Laguna Blade’s damage instead of Dragon Slave’s
Luna


Eclipse: Cooldown reduced from 140/130/120 to 90
Lunatic Frenzy: Lifesteal increased from 20 to 25 percent
Lunatic Frenzy: Duration multiplier increased from three to four
Magnus

Empower: Removed cooldown/mana cost shard
Reverse Polarity: Cooldown reduced from 90 to 75
Over-Empower: Now triggers a 50 percent strength Reverse Polarity at the target when cast instead of granting full bonuses.
Shock and Awe: Now stuns instead of slowing targets. Damage reduction changed from 75 percent for 2.5 seconds to 50 percent for 2.5 + stun duration seconds.
Too Many Waves: Internal cooldown decreased from four to three.
Mars


Arena of Blood: Cooldown reduced from 90 to 75
Anyway, Here’s Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
Stunning Rebuke: Now grants two charges of God’s Rebuke. The stun duration is now 50 percent of the knockback slow duration.
Omniknight

Guardian Angel: Cooldown reduced from 160/140/120 to 120
Guardian Angel: HP Regen minor shard increased from eight to 12
Heal Life Angel: Purification Trigger chance from 20 to 25 percent
Queen of Pain

Sonic Wave: Cooldown reduced from 125 to 100
Fervent Assault: Buff duration increased from four to 10. Effect can now stack multiple times.
Hall of Pain: Area of effect increased from 80 to 125
Discordant Force: Attack damage increased from 10 to 15, and now gives one percent spell amplification per hit instead of attack speed.
Haunting Echoes: No longer creates a scream at the start location
Sand King

Base armor increased by one
Burrowstrike: Damage upgrade from 60 -> 75
Burrowstrike: 0.75 stun duration minor shard has been added
Sandstorm: Blind and Slow have been combined into one upgrade
Caustic Finale: Explode damage minor shard from 40 to 50
Caustic Finale: Damage over time minor shard from seven to eight
Caustic Finale: Slow minor shard has been removed
Epicenter: Attack Speed slow minor shard has been removed
Epicenter: Cooldown reduced from 120/110/100 to 100
Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow
Slark

Pounce: Damage shard increased from 50 to 75
Pounce: Distance shard now also increases speed
Brackish Bath: Now always also affects Slark when another unit is targeted
Gone Fishing: Now also grants two charges of Pounce.
Lucky Catch: Proc chance increased from 15 percent to 20 percent.
Snapfire

Mortimer Kisses: Cooldown reduced from 120/110/100 to 90
Lil Friendly Shredder: Now also grants three additional attacks
Tusk

Ice Shards: Base duration from 3.0 to 3.0/3.5/4.0/4.5
Ice Shards: Duration minor shard from 0.5 to 0.75
Ice Shard Extension: Now also grants 2 charges of Ice Shards
Snow Fort: Now also grants Snowball 20 percent spell lifesteal that is shared with teammates in the snowball
Cool Party: Lifesteal increased from 안전놀이터추천
eight percent to 12 percent
And Another Punch!: Now also refunds 50 percent of the Walrus Punch mana cost, and can occur if the death occurs during the slow debuff rather than only on a direct kill.
Ursa


Earthshock: Removed Earthshock slow minor shard
Ferocity: Now grants allies the current level of Overpower instead of bonus attack speed.
Cannonball: Now also increases Earthshock damage by 25 percent.
Ursa Minor: Swipes modifier increased from 25 percent to 35 percent
Viper


Shedding Skin: Aura radius increased from 900 to 1600
Shedding Skin: Damage increased by 50 percent
Void Spirit


Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
Phantom Attack: Critical strike damage increased from 200 percent to 300 percent
Weaver

Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
Back To Basics: Now also casts Shukuchi on the ally afterwards.
Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.
Winter Wyvern

Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50 percent damage
Witch Doctor

Death Ward: Cooldown reduced from 80 to 60/55/50
Invigorating Charm: Now also grants eight percent spell lifesteal
Bewitched: No channel Death Ward duration from 50 to 100 percent
Spirit Balm: Removed
Strange Boon: Removed


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