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Abstract: This set of 'How to create Material Maps in 3DSMAX' tutorial will introduce students towards the method of making textures employing 3DSMAX to create mixed supplies via situations.


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Try it now. When you are carrying out 3dsmax style, specifically when you are designing interiors, you are going to certainly set some carved patterns on some doors and windows. So, the following set of '3dsmax how you can make material maps' tutorials introduces students by means of circumstances The approach and system of making use of 3dsmax to make a texture map of mixed materials, the tutorial is somewhat classic, straightforward and simple to work with, students who like to understand together!
The following are the steps for 3dsmax to create a mixed texture map:

1. So as to save http://www.google.com and power, a smaller and very easy property is drawn to illustrate. Now we need to have to paste the glass texture on the middle component of your front and make it into a carved door.
If you want to watch the connected 3dsmax production material texture tutorial studying video, you'll be able to click this set of tutorials: vray advanced material rendering interior design tutorial



2. Open the material editor, the default could be the regular material, and here we will need to work with a mixed material, so click standard to replace the standard material having a mixed material.



3. Inside the dialog box that pops up, choose Mix, then click OK.



four. When the material is set to a mixed material, a smaller dialog box will pop as much as select whether or not to discard the old material. We can decide on the initial item 'Discard old material' here.



five. Below the mixed basic parameters, initial load a vraymtl material with material 1 and click material 1 to open the parameter settings.



six. Then set the diffuse reflection colour to red 16 green 11 blue 7, and after that set the reflection colour to red 80 green 80 blue 80



7. Return for the basic mixing parameters, load material two into a vraymtl material, and click material two to open the parameter settings.



8. Then set the diffuse reflection colour to red 152 green 97 blue 49, then set the reflection colour to red 139 green 136 blue 99. Then set the specular gloss to 0.85, the reflective gloss to 0.eight, and the subdivision to 15 .



9. Then go back to recover formatted external hard drive mixing parameters, and load the mask carving image file that we've got prepared in to the mask map channel.



ten. Then assign the finished material towards the model that demands this texture. You can see the effect by rendering it.




The above would be the 3dmax tutorial for producing mixed material maps. I hope it will be useful to you!




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