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While several teams were groups around the final house in the zone or on the low ground, with only a Valkyrie ultimate as an option, Rascals held a more open spot across from the house, with some rocks and a truck for cover. When all the teams in the house were forced to abandon their safe haven, they all fell into combat with each other, leaving an easy victory for Rascals after they swept up the remnants of those fights. The game put Rascals atop the lobby, with GMT and Gambit still close behind.


Game three’s zones didn’t deviate much from game two, with the circle pulling into the field between Countdown and Landslide. That field is notorious for the lack of cover, with only a handful of rocks and boxes available. To raise the stakes, the zone pulled to the south of the lone tower in the field, meaning the only “god spot” in the area wasn’t even available to play after round five. The final circle was set up to be a pure test of fighting and situational awareness.

Naturally, up stepped Hardecki. 안전놀이터


With both of his teammates down and out, you’d be forgiven for thinking the best-case scenario for Hardecki with seven other teams still alive would be to simply survive for an extra few seconds. Instead, the Gambit captain thrived amidst the chaos, finding every nook and cranny and staying overlooked by other teams fighting each other. Despite being the only solo player, he not only won the game for Gambit, but notched four more kills for his team as well. It was a masterclass in solo play, using his cover and extremely consistent Flatline shots to push other teams into each other before coming out with the clutch one-vs-two situation in the end. It was one of the best Apex plays in recent memory, if not ever, and he had the stats to prove it as well: six kills and over 2,200 damage, pushing Gambit to a commanding lead.

Game four featured an almost identical ending zone to game three, giving teams a chance to correct their mistakes from the previous game. This time, however, the lobby was much more willing to take fights earlier, and Gambit went out early. Instead, it was Alliance who took home the win.



With GMT and free agent squad NEW both down a player, Alliance recognized the situation and were careful not to overextend to finish off one team or the other. Their patience was rewarded with a rather easy win in the endgame, after GMT succumbed to the firepower of both Alliance and NEW, while NEW couldn’t pick up their third member before Alliance collapsed on them, sealing the game. The early exit for Gambit did mean GMT closed the gap between first and second considerably, however. The two teams were only separated by one point with two games left.

Alliance rattled the scoreboard with a second consecutive victory in game five, again playing patiently and not over-extending, only engaging when necessary. They were joined in their big game by second-place NEW, who jumped to the top of the lobby just ahead of Alliance.




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