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GRANDFATHER’S CLOCK Photos
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OBJECTIVE OF GRANDFATHER’S CLOCK: Build up each foundation to correct rank
NUMBER OF PLAYERS: 1 player
NUMBER OF CARDS: 52 cards
TYPE OF GAME: Solitaire
AUDIENCE: Adults
INTRODUCTION OF GRANDFATHER’S CLOCK
Grandfather’s Clock is very reminiscent of the more popular Clock Patience game. Named after its layout, Grandfather’s Clock is more likely to be beaten because there is a clock shaped foundation as well as a tableau of cards to manipulate and build with. Players are building each foundation pile up to its appropriate rank. The game ends when all 12 foundations are complete or the player has run out of possible moves. There is a 75% chance of winning this game. While Clock Patience relies entirely on luck, Grandfather’s Clock makes way for analytical skill to be used.

THE CARDS & THE LAYOUT
Using a standard 52 card French deck, separate the following cards from the deck: 2 of hearts, 3 of spades, 4 of diamonds, 5 of clubs, 6 of hearts, 7 of spades, 8 of diamonds, 9 of clubs, 10 of hearts, J of spades, Q of diamonds, K of clubs.

Place those cards in a circle starting with the 9 of clubs at the twelve o’clock position. The 10 of hearts goes in the one o’clock position, the Jack of spades goes at the two o’clock position and so on. These cards make up the foundation piles.

To deal out the tableau, shuffle the remaining cards and deal out eight columns with five cards in each. The cards should be dealt face up and staggered in such a way that the rank and suit can be seen.


THE PLAY
The top card of each column is eligible to be played on the foundation piles or on other tableau columns. Columns are built in descending order and suit does not matter. A space made by moving all of the cards from that column may be filled with a top card from another column. Once a card is placed on a foundation pile, it cannot be removed.

The objective is to build up each foundation pile according to suit, so the appropriate card that represents the hour on the clock is showing. The Ace represents one, Jack represents eleven, Queen represents 12, and King represents 13. The Kings will always end up buried within the foundation piles. The piles that begin with 10,J,Q, and K will all require four cards to reach the appropriate rank. The rest will require three cards to reach the appropriate rank.

WINNING
Win by getting all of the cards onto their appropriate foundation piles displaying the clock face correctly. If cards remain in the tableau columns without any more legal moves, the game is lost. keonhacai





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