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OBJECTIVE OF DINGO: Score as many points as you can before the game ends.

NUMBER OF PLAYERS: 4 players

NUMBER OF CARDS: standard 52 card deck

RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2

TYPE OF GAME: Shedding

AUDIENCE: All Ages

INTRODUCTION TO DINGO
While the exact origins of Dingo are not known, it is known that it is played with some popularity around card game circles in the Cleveland, Ohio area, indicating the probable area of invention.

Dingo is strictly a 4 player game.

The game utilizes a standard 52 card deck, however, the cards are referenced differently in the game.

Cards that are diamonds are referred to as rabbits. The Ace of diamonds is the Ace rabbit.
Cards from the hearts suit are referred to as dingoes. These cards have a special significance in the game, as the name implies.
Both spades and clubs are referred to as wolves.
In addition to the animal nomenclature, the cards are divided into three classes:

low cards (2, 3, 4, 5, 6, 7, 9) -> score +/- 1 point
high cards (10, Jack, Queen, King) -> score +/- 2 points
Aces (not including rabbit) -> score +/- 3 points
Ace Rabbit scores +10 points or -3 points
The red cards, or rabbits and dingoes, can have positive or negative score values depending upon the way they are played. This is described in detail in the section titled ‘the hunt.’ However, black cards, or wolves, are always worth positive points.

THE DEAL
The initial dealer is chosen at random, using whatever method players prefer. Both play and the deal pass to the left.

The dealer starts by separating the diamonds from the pack, leaving the ace in the main deck. So, the main deck has 40 cards- 13 cards from the suit of hearts, spades, and clubs, as well as the single diamond card- the Ace.

The diamond cards that were separated (2-K) are put in order based upon their value (low to high, starting with 2 and ending with the King). They are then placed in the center of the table in a pile with the 2 face up and on top.

The main deck of 40 cards is then shuffled. Cards are dealt out one at a time, passing to the left, until each player has 10 cards in hand. Players may examine their hands.

THE DISCARD & THE EXCHANGE
The game starts after players have received their full hands and the 12 rabbits are in the center of the table. In order to explain this process with ease and clarity, players will be referred to as cardinal directions. The dealer shall be designated as South, the player to the left of the dealer (South) is West, to their left is North, and lastly, to the left of North is East. Keep these designations in mind while reading the following instructions.

The First Discard
Starting the with dealer, South, each player will discard a single card, face-up, into a new pile. This pile shall be separate from the pile of rabbit cards. Players are permitted to discard any card they please EXCEPT for Aces. The discarded cards should be kept in a stack so that the only card viewable is the previously discarded one.

The First Exchange — Left
Once the discard is complete, South passes any card from hand to the left for West. Once West examines their new card they pass a card to their left, and so on. East will then be the final to pass a card, which will be received by South. All cards must be passed face-down.

The Second Discards
Repeat the instructions for the first discard.

The Second Exchange — Across
Starting with South, again, and moving clockwise (to the left), players pass a single card to the player sitting across or opposite of them. So, South passes to North, then West passes to East. Then they switch, North passes to South and East to West.

The Third Discard
Follows the same paradigm as the first two discards.

The Third Exchange — Right
This exchange is done exactly the same way as the very first exchange, however; this is a subtle difference in that players will pass their cards to the right as opposed to the left. That being said, East is the only player to see the card they are passed before passing a card.

The Fourth Discard
Follows the same mechanism as previous discards. At the end, each player will have 6 cards in their hand. Once this phase is finished the players begin The Hunt.

THE HUNT
The rabbits in the pile in the center of the table are hunted one at a time, starting from two and moving upward to King. During this phase of Dingo, players put the cards they accumulate in two piles: the scoring pile, which is vertical, and the penalty pile, which is horizontal. Once the game is completed players score themselves, their score is the total in the scoring pile minus the total of the penalty pile.

To initiate the hunt, the dealer announces the value of the top card of the rabbit pile. A player with a dingo of the same rank MUST play it (face-up). Once the dingo is played, the other 3 players have the option to play 1 (or 2) wolves also of equal rank. This gives rise to one of four scenarios:

No dingo. If no one has the dingo, the rabbit card is put in the discard pile. No wolves may be played. No one scores. 우리카지노


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