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PRX » Series » GAMEPLAYHow to Record Gameplay on PS5


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Abilities of creatures and other permanents on the battlefield usually fall into among 3 classifications: static capabilities, triggered capabilities, and triggered capabilities. A fixed capability is text that's constantly real while that card is on the battleground. For example, Beneficial Winds is a magic with the fixed ability "Creatures you manage with flying get +1/ +1." You do not have to trigger a static ability; it just does what it states.


For example, Tattered Mummy is an animal with the activated capability "When Tattered Mummy dies, each challenger loses 2 life." Each triggered capability begins with the word "when," "whenever," or "at." You don't trigger a set off ability it immediately activates whenever the condition or conditions stated in the very first part of the ability are met.


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Each activated ability is formatted in the same way: "Expense: Effect." For example, Motivated Sphinx is an animal with the activated capability ": Create a 1/1 colorless Thopter artifact animal token with flying." Some triggered abilities contain the (tap) sign in their expenses; this suggests that you should tap that card to activate the capability.


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POWER/TOUGHNESS Every animal card has a box in the lower right corner that shows its power and strength. An animal's power (the very first number) is the quantity of damage it handles fight. This Piece Covers It Well (the second number) is the quantity of damage that need to be dealt to it in a single turn to damage it.







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