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| Vistisen Herring | profile | guestbook | all galleries | recent | tree view | thumbnails |
A short note for a probability course. When a studio releases a new game, its published return-to-player percentage is a long-run average, not a prediction for any session. Two titles with an identical figure can behave very differently if one pays small amounts often and the other pays rarely but heavily. That spread is called variance. I read provider announcements on sites such as Wettson to compare how each studio describes its maths.