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Topics >> by >> Interesting facts about the game Farming Simulator 15

Interesting facts about the game Farming Simulator 15 Photos
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Simulation | Economic | farm | machines and equipment

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It live long after I started playing Farming Simulator 15 in which our judgment began to glaze over. It’s not with the subject matter, which in the best I truly got oddly relaxing like I worked on, planted, and gathered the fields, up one file and decrease the other, with nothing but my thoughts then the diesel cry of my personal Deutz-Fahr to keep myself company. The problem is that under, that not really much of a simulation at all. This just tractor porn.

I remained originally enthusiastic about Farming Simulator 15 because of the obvious strength that worked in developing their undeniably impressive array of agricultural machinery. Tractors and accessories look great, with switches, buttons, and buttons all where they should be, plus flashing lights, augers to go realistically, and even caked-on dust which seems ‘right.’

But far less attention to detail has been given for the rest of the game. Though I opted to performance in the US, for example, my balance were measured in euros, not money; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No attempt to actually "Americanize" the deciding was constructed beyond slapping red, bright, and blue on practically all in eyesight. [Correction: It is possible to change measurements, though this control has hardly stand on the review's conclusion.] https://farmsimulator.eu/agrar-simulator-2013-download/

That superficiality goes right swallow. The physics are a joke—roaring over with off of rocky outcroppings advised everyone of travel the Mako with Size Effect—and I attempted ghost-like through fully-grown fields, bushes, and even pedestrians, none of which registered any trace of the passing. Yet wooden fences and clotheslines stopped everyone as tight and as dead as if I'd hit the floor with shooting from a even. With certain work, I managed to overturn the tractor, only to gather which there's no preference for understanding it upright aside from stepping in a different tractor—fortunately, I had several—and smashing that close to until it bounces support by its wheels.

The time acceleration mechanic is especially bizarre. Farming Simulator 15 can train on nearly 120 times normal speed, but the setting affects only the verse of activity time, and not the real rate where anything changes or gets done. On standard speed, I finished a single cultivator go through a little field in just one instant; at 120 times standard, that precise same route received two times with 50 second of game age. I considered it might be different if I left the job to a hired hand over, the playoffs way of automating jobs, but it was exactly the same: Accelerated time goes on by much more easily, but the world crawls down at a good unchanged rate.

Farming Simulator 15 is a very unguided game. I began with many tractors, basic implements, and also a arena of rice waiting to get returned. But after that was made, I remained completely at my, a predicament not aided by the largely uninformative article with quick training manual which reveals the basic mechanics but small else.

Commodity prices vary based upon present, yet while arrows beside each product type show whether it is rate lives hopeful, down, or stable, there's no documentation of former prices, trade, before something that makes the game feel like something coherent is happening under the hood. Not that this really matters anyway, due to the ridiculously generous side missions: I created almost 20,000 euros in a evening with completing three grass-cutting jobs. Worse, I was given the same yard to score, every free point.

And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Surfaces are smooth, the tow spaces are terrible, clipping errors abound, with essentially the entire globe becomes non-interactive. People shamble around aimlessly, like zombies, with over judgment with expressionless faces, and even the supermarket in which I purchased all the swanky new equipment was totally empty: The purchases just looked, like magic, in the parking lot. This really kind of scary.

The sad role is that I actually appreciated the ‘farming.’ Control our rows straight(ish), pulling stack of canola and corn in my beat-up old Hurlimann, and not really having to think too much almost something. I used the advance part of an hour one night just taking corn on the subject to my own silo, guarding the harvester trundle around the discipline under the glow of the moon. I live also really enjoying the game. The PROCESSOR was making many of the occupation, but it was the next I still came to thinking like I stayed on a farm. Then the field was prepared, the harvester came to the idling halt, then my hired hand disappeared without having a term. And with nobody more to do, I replaced tractors, hired somebody else to work the turf, with stabbed down to the darkness to realize if everyone needed their grass cut.

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8




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